Main idea
The rule to remember
Connected points control space, but a six-point block must not illegally trap every opposing checker behind it.
At the board
How it works in a game
Build forward with several working stacks instead of placing too many checkers on one point and losing future numbers. This is the central decision pattern for “Build a connected block”.
Before the move
Quick checklist
- 1Connect neighbouring points
- 2Avoid heavy stacks
- 3Check the six-point rule