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Lesson 10 of 24

When to move from the head

Learn when to move from the head, recognise the relevant board cues and apply the idea in a real game.

7 minutesTheory + knowledge check
01
Main idea

The rule to remember

Connected points control space, but a six-point block must not illegally trap every opposing checker behind it.

02
At the board

How it works in a game

Build forward with several working stacks instead of placing too many checkers on one point and losing future numbers. This is the central decision pattern for “When to move from the head”.

03
Before the move

Quick checklist

  1. 1Connect neighbouring points
  2. 2Avoid heavy stacks
  3. 3Check the six-point rule

Knowledge check

Which approach best matches “When to move from the head”?

Choose one answer. A correct answer unlocks lesson completion.

The correct answer unlocks completion