Main idea
The rule to remember
Connected points control space, but a six-point block must not illegally trap every opposing checker behind it.
At the board
How it works in a game
Build forward with several working stacks instead of placing too many checkers on one point and losing future numbers. This is the central decision pattern for “When to move from the head”.
Before the move
Quick checklist
- 1Connect neighbouring points
- 2Avoid heavy stacks
- 3Check the six-point rule