SchoolRace and tempo

Lesson 11 of 30

Doubles in a race

Learn doubles in a race, recognise the relevant board cues and apply the idea in a real game.

7 minutesTheory + knowledge check
01
Main idea

The rule to remember

In a race, preserve usable rolls and reduce pip count without burying checkers too early.

02
At the board

How it works in a game

Compare the pips saved now with the distribution left for the next roll; a smooth home board often beats one extra immediate bear-off. This is the central decision pattern for “Doubles in a race”.

03
Before the move

Quick checklist

  1. 1Compare pip counts
  2. 2Keep an even distribution
  3. 3Protect future doubles

Knowledge check

Which approach best matches “Doubles in a race”?

Choose one answer. A correct answer unlocks lesson completion.

The correct answer unlocks completion